Wednesday, October 17, 2007

Patch 2.3 PTR Highlights...

Yup... I'm still here. For my few regular readers... sorry 'bout the hiatus. Not sure how much my posting pace will pick up in the next few weeks, but I'll try to get some more info up.

For those that don't follow this stuff until it comes out, I thought I would post my thoughts about changes that jumped out at me from the recently posted patch notes for v2.3 of WoW. These changes are on the PTR now. I'm still in the process of getting my character(s) copied over to have a quick loot. I'd actually like to try to get into Zul'Aman and learn the first boss or two to help my guild prepare.

Now... on with the highlights:
Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
Well... this is just awesome. Whether you're new to the game or just waiting to level an alt -- like me -- this is a welcome (and frankly much-needed) change. Reports are that the decrease in experience needed is on the order of 15% and the increase to quest rewards around 30%. Not sure how much that reduces the total time to level -- math is hard -- but it should speed things up pretty dramatically.
Pets will try to get behind their targets when engaging in melee combat.
I can see this being both good and bad. We'll have to wait and see. My guild got to -- but didn't down -- The Prince in Karazhan this week. My pet being behind the Prince put him in range of the Infernals sometimes and meant I had to pull him out of the fight to keep him alive. Not sure what other fights this may affect. Gonna take a "wait-and-see" on this one.
Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
This is clearly a boon for PVP'ers. Not sure how much use it has in the raiding world. It's not really in my usual Aimed/Auto shot rotation, but I do pop it off occasionally. May have to start using it more and seeing if it helps. Can't think of any Kara fights where we're dispelling bosses.
Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
This same change -- the RAP boosting damage -- is being made to most of the traps as well. I don't often drop traps for the damage they do, so this one is "meh" from a raiding perspective. Again... appears to be a PVP bonus and I'm betting that Survival and even Marksmen hunters are going to like this.
Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
Having recently levelled fishing up to usable levels, this will be great. I've moved on from Terrokar fishing and am into Nagrand, but I still need to fish in Terrokar to get [Golden Fish Sticks] for my friendly neighborhood Priest (and other healers as I have time).
Leatherworking:
* Stylin' hats no longer require Zhevra leather.
* Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
* Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
* Slightly increased the radius of Drums of Panic.
* Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
* Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
* A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
* New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
* New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
Leatherworking is 2nd only to Engineering in the needs-a-little-love category, so these are some decent changes. They still need to add a bit more. I'd like to see some stats on quivers maybe that only LW'ers can use or just a little more "umph". I'll stick with it for now, even though re-spec'ing to Engineering is so tempting with their new mount.
The Chess Event chess in Karazhan now has a tap list so it can only be looted by players who were involved in the chess event.
This kinda sucks. In a few cases, we've summoned folks up to be able to loot an item. It's usually a raid member on an alt that needs/wants something. I guess this means more void crystals. Ppphhttt.
Aether rays can now be wrangled earlier.
Thank heaven! Hate getting off a (un)lucky crit and killing the buggers.
Items that have cooldowns will now display the base cooldown time in the item tooltip.
Guess I won't need OmniCC anymore?
You can now send up to 12 items in a single mail message.
Another add-on bites the dust! :)
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
As an occasional master looter for my guild, this is awesome. Helps to see if something is sparkly because there's something *I* need to loot, or if someone's just being lazy about picking up their horse tails. :)

What's your favorite change from the patch notes?

1 comment:

Mana Battery Bitch said...

Fav patchnote: No cooldown on Noggen :P