I've mentioned my guild alliance before on this blog. Yes... it was probably a year ago, but the back posts don't disappear and the same folks are still around. Good group of people. We've actually had some members of my guild leave for this other larger guild with really no hard feelings. We're casual. They are more hardcore, but still like to have fun and joke around all while getting the job done. Usually. :)
Earlier this week on Tuesday I ran Naxx25 with them and we cleaned out two wings in about two hours. They basically have open sign-ups and when they're short a couple, my guild members are welcome along to fill the ranks. Unfortunately, nothing hunter-ific dropped the this night. Oh well... sometimes the RNG is your friend....
Thursday was supposed to be the resumption of Naxx, but since they had cleared it out already and completed Malygos, too, it was decided to make some attempts on Sartharion + two Drakes. I warned the raid leader that I felt a little undergeared for that fight and had signed up for mid- to late-Naxx, but they don't stress too much about that stuff and felt they had enough of the right mix of classes. I *did* come to the raid fully prepared with as many elixirs and food buffs as I thought I was going to need. (Little did I know.)
I figured the first hour would be pretty painful. Sarth + 2 is a difficult fight even if your entire raid is epic'd out the wazoo. We were not. Although much of the raid is well-geared, there were some newer raiders -- myself included -- still sporting some reputation gear (or worse).
The first few pulls went as expected. People dying to the flame walls. People dying to the adds. People dying to the void zones (which aren't really much more visible than they were before, Blizzard). On one early attempt, we managed to get the first Drake down before the second landed, but things quickly went into the dumper after that.
Two hours in and we still didn't seem to be making much progress and I was out of elixirs. I really didn't expect to keep trying the "+2" fight after ten wipes, but they kept going. Weren't really getting by the first phase. I offered to give up my spot to a more seasoned raider. I was told I was fine and we kept at it. Eventually, we had to clear trash again (always a bad sign) and the grumbling started. We re-cleared, made a few more attempts, but then I had to log. Job and all. It was closing in on midnight for me.
The WWS was posted this morning. While my DPS wasn't stellar, I took most of my solace in being one of the last people to die on pretty much every attempt. I got killed by the flame wall *ONCE* by my count. The painful part, even after I left, was the final tally:
Sartharion 19, Raid 0.
Ouch.
Here's my short list of things to consider when participating in progression raiding.
- NEVER, EVER, EVER (!) complain in raid chat or Vent about your repair bill! Firstly, if you have a high repair bill from dying, it's because you're all decked out in Epics. Boo hoo. I'm bleeding for you over here. I'm trying to earn some of my own epics. You bitching about how much it's costing to fix your shinies up is really grating. Secondly, it makes you sound like a whiny brat. If you don't like repairing, don't progression raid. Simple as that. Five daily quests and you've earned enough to wipe all night to a new boss. Or at least make the repair bill hit to your bank pretty insignificant.
- Bring your bloody consumables. And bring enough to last a good long while. Elixir mats are not generally hard to farm up. I don't know how much they are on the AH (mats or elixirs), as I have an alt and a friendly guild alchemist. There's nothing worse than looking around the raid while waiting for buffs and seeing people who *AREN'T* either flasked or elixired (are those words?). It's even worse if you're wiping below 5% on something. Just a little more 'umph' from a couple more people using proper elixirs/flasks and the boss would already be dead. (This wasn't the case last night, but I've seen it before.)
- Read up. If you don't understand the fights -- even the basic mechanics LIKE A GIANT WALL OF FLAME THAT YOU CAN'T GET HIT BY -- you don't really belong in the raid on nights when progression is being pushed. Don't sign up. Don't accept the invite. I was a little bit in this boat myself, but it's because I was expecting Naxx and got Sarth + 2. And I warned the raid leader of that. But if your guild has a known destination, take the time to understand -- at least in theory - what's going to happen in the fights. Some people can only learn by seeing, but if you've at least read up, maybe the learning curve is less when you've read *and* seen the fight.
- Shut up. If you don't understand something, ask and then listen for the answer. LISTEN. If you don't understand the fight mechanics, you have no business offereing up suggestions and it makes you sound really dumb when your suggestion would basically wipe the raid. Don't tell the tank to stand in one spot when he's tanking to make your DPS job "easier". Umm... there are these giant dragons trying to eat him and walls of flame that he *must* avoid. Really. He's doing his best. And... your DPS is bad because you've died to the flame wall *EVERY* pull, not because the tank is the problem.
No comments:
Post a Comment