Wednesday, April 30, 2008

Shall we try this again?

OK... so I'm sure I've by now lost the whopping two people who were regularly reading and commenting on this blog, but I need to write again. Instead of inflicting myself on my guild's forums, I'll start blabbering here. If anyone finds it again and finds it useful / insightful / mildly entertaining so much the better. I need to write. I like to write. I write good. ;)

Where was I? When was my last post? Yer kiddin'?

Here's a quick rundown of what's happened since I last updated this thing:

1. My guild has Karazhan pretty much completely on farm. I've really stopped going on most of the runs unless I'm needed/wanted. There are pretty much no upgrades in there for me and others need the loot / badges more than I do. Plus... I'm sick to death of Kara. There's only so many times in life you can slog through Moroes trash before you slowly go insane. I'm at that point. I'll go on the first night if they need me and pull my Warlock through there for drops once in a while, but my Hunter is my main and probably always will be. That's that.

2. My server is awesome. We've got some really good guilds with some really great open raiding policies. My guild has taken to co-hosting Gruul and Magtheridon runs on an every-third-week rotation with two other guilds. A fourth guild lends "fire support" in the form of some well-geared (T5-ish) players and we smack around some ogres, gronn, and the occasional pit lord every week. I've managed to get 4/5 on my T4 set. The bonuses are still aweful, but it's cool to have a mostly consistent look to your character and the incremental boosts to stats from Kara-level gear is great.

3. Have I mentioned my server is awesome? That "fourth guild" mentioned above also holds open runs for the Tier 5 instances (Serpentshrine Caverns and The Eye). I haven't actually been to The Eye yet, but I've managed three or four runs into SSC and *really* enjoy that place. The trash is a bit repetitive, but the boss fights have some interesting mechanics that I don't think I've ever seen elsewhere. Hydross' form-switching and Leotheras' "inner demon" spring immediately to mind. I never did 40-man stuff pre-Burning Crusade, so maybe these are re-used mechanics, but they're new to me and I'm enjoying the fights. Again... this guild is pretty well geared up so they bring along new people to introduce them to 25-mans. As such, they like to see gear used instead of turned into the guild's 200th void crystal in the bank. I've managed to pickup an upgrade or new item in almost all of the runs I've been on. It's greatly appreciated. I won't ever be able to be in a big-time raiding guild, but these guys (and gals) seem to have found a nice balance between progression (25-man) and casual-ness... is that a word?

4. At least one "major" patch has been released since December. The 2.4 patch introduced the new island of Quel'Danas, the new Shattered Sun faction, a new 5-man and 25-man, a slew of daily quests with wondrous gold rewards, and a new vendor selling T5 and T6-quality gear for Badges of Justice. The badge gear is among the best available in-game. Pissed of the "hardcore" pretty well, but who cares. Oh... they do. What everyone seemed to forget is that 100-150 badges for *ONE ITEM* is a lot of badges. Doing Kara and the occasional daily heroic might yield you 30 badges or so a week. That's over a month just to get one item. I dare say raiders running multiple instances a week are pulling more than one T5/T6 item per character from SSC/Eye/BT/MtH. Anyway... I got my spiffy new "Frozen Parrot on a Stick" and that pretty much exhausted my badge supply. The addition of badges for all 25-man bosses has helped get that pile back up around 50, but I'm still not sure what to buy or how long to hoard the badges.

5. Just this week, my guild took out the 2nd boss in Zul'Aman (pic above). We haven't been doing ZA much because we've had so much else on the schedule. Two Karazhan nights for badges / gear / alts. One night in SSC. One night in Gruul's and Magtheridon's Lairs. Doesn't leave much time. But... with our better gear from those 25-mans, we were able to take out that stupid Eagle avatar and finally see him eat floor. 'Bout time. We *almost* had the bear during the timer, but a free-running bear on the last trash pull did us in. Next time.

Anyway... I have a bunch of topics I'd like to talk about in more detail, including some of the above mentioned stuff, but I'm going to save those for more posts and hopefully more regularly update this thing. It's almost time to start talking about the new expansion, too. Here's a list of upcoming topics. This is more for my benefit -- since I'm thinking about them -- than yours.

- 2nd Account
- Playing with your family
- Moving from 10-man to 25-man raiding
- Guild Alliances
- New gear
- The expansion
- Blitzing
- BRK "stardom"

OK... that's enough for now.

Friday, December 14, 2007

"The Don"

So I've been trolling various hunter forums looking for information on ranged weapons. Since my Steelhawk Crossbow dropped in Kara, I haven't really had a sniff of an upgrade. We're still not consistently getting to Prince, so the bow is not a given upgrade for me any time soon.

Mostly I've been poking around TKASomething and ElitistJerks. (Not gonna link 'em... feeling lazy today.)

Current wisdom for a Beast Master spec'd hunter seems to be that the gun from the Big Bad Wolf in Karazhan -- the [Wolfslayer Sniper Rifle] -- is the shizznit when it comes to weapons right now, outclassing the bow from the Prince and a few other weapons with higher reported "DPS" values. The problem? It's a low drop rate off a boss that only shows up once in three weeks of Kara runs -- if you're lucky. I haven't seen him in two months. (My guild dropped him this week when I wasn't available. No gun, though, thankfully.)

The issue with the reported DPS on weapons is apparently that faster weapons hit more often and therefore can be more effectively weaved into shot rotations. I tried a shot macro for a while, but it didn't work for me. I still try to use an Auto/Steady rotation for most boss fights, but throw in an Arcane every so often and multi when I can and think it'll do some good. I'm just not a min-max'er and can't be bothered worrying about that perfect rotation. I'm typically 2nd or 3rd on the DPS charts in Kara -- behind better geared rogues, usually -- and am often the top DPS'er when you look at just the boss fights. As it should be, I guess.

In my quest to find a new weapon that I have more control over getting, many of the forums talk about [Don Santos' Famous Hunting Rifle]. Really? The "paperdoll" DPS reported is only 73.7. My silly crossbow from Attumen -- at 79.1 -- beats that, right? Apparently not. "The Don" is apparently one of the best weapons until you start doing SSC and TK and my guild is nowhere close to those instances right now. Even then, the weapons that beat it are from the end bosses, primarily.

Based on all the various reports, the Don Santos' rife and the one from the Big Bad Wolf are neck-and-neck for DPS. The math still hurts my head. The big thing with the Don Santos' is that it has this nifty proc on it which increases RAP by 250 for 10 seconds. That 250 RAP is conservatively, about 17 DPS, which means that the 73 reported by the tooltip becomes more like 90... when the proc is active. Again... based on reports, that happens about 30% of the time, so the real up-time on the proc adds about 6 DPS, which puts it basically tied with the Wolfslayer if you just look at raw numbers.

I'm still not sure I'm even explaining this right, so I think I'll shut up now and leave it up to you to decide. The wonderful "Cheeky's Spreadsheet" can provide a wealth of information, and while it's telling me that the gun is better, I'm not sure the slight boost that it's reporting offsets the cost. I paid 1100g for the gun, but haven't yet soulbound it. WoWHead lists a typical buyout of 1700g, so I figure I got a bit of a deal. I don't spend gold in WoW easily. (I had nearly 6000g when I bought the gun and still don't have my epic flyer.) If you're a hunter out there in the know and can offer any advice about "The Don", please speak up.

Wednesday, December 12, 2007

PVP Gear for Upgrades...

My guild has kind of been in a holding pattern until this week. We've been getting deep into Karazhan, but either time or bad luck or class composition has prevented us from downing the Prince. This week, that feat was accomplished, albeit without me.

Raid sign-ups have been light enough and my schedule hectic enough -- holidays and all -- that I simply haven't bothered to sign up. I never know when another holiday event will pop up unexpectedly, so I haven't signed up so as not to be a tool and make them hold a spot when I can't come. Monday night, after having spent two previous nights during the week clearing the early bosses, I got bumped by at least two people who either hadn't signed up at all and/or hadn't participated in any of the "clearing" runs. Oh well. One was a healer and was needed. One was a DPS'er and had signed up. My fault for not signing up. Still kinda sucked to miss a guild first after having put in all that time in Karazhan for so long. I'll get over it.

I guess the point of this was that because I had gotten all the purple love that I was going to get out of the bosses that we had on "farm status", I started doing PVP. We formed a 2v2 team and that's going OK. We don't do it much, so we're hovering around the average 1500 score. Still gets us about 250 points per week and in a few weeks, I will have enough to get something. I've also been doing my daily PVP quests (when it's not WSG), and trying to put in two or three rounds of some battleground to get at least 1000 honor per day. I'm up to around 12,000 honor, but I'm short some marks for what I want, so I'll continue to build up a bit of a bank.

Pending what happens in Karazhan this week, I think I'm going to spend some honor/arena points. We won't be doing Karazhan for another two weeks because of sparse attendance during the Christmas/New Years holidays. Here's what's on the list:

[Vindicator's Chain Girdle] - This is probably first on my list. I'm still using a blue belt from Shattered Halls. It's OK, but nothing great. This is a pretty hefty boost, isn't too horribly expensive, and we're not even trying Illhoof yet in Kara, so getting the belt from him is unlikely any time soon.

[Gladiator's Chain Helm] -- This is my 1B option. If Prince goes down and I'm lucky enough to get my T4 token, this can go on the back burner, but I don't really want to wait another month for a shot at a Kara boss while I can be upgrading and earning more honor. If I can acquire about 30K honor *and* don't get the T4 helm, I'm getting both this and the belt. :)

[Vengeful Gladiator's Waraxe] -- This nifty little item showed up on Hunter's "radar" everywhere with the advent of Season 3. It's only 1000 arena points, requires no rating, and is Hunter-only. Pretty nice stats when equipped with a +35 Agility enchant (or +70 AP, I suppose). Not sure I want to splurge and drop 1000 arena points yet, but I'm getting sick of how goofy Legacy looks and this axe is just mean looking. There aren't too many upgrades beyond Legacy in sub-25-man content, so I might just have to get this.

Anyone else using PVP rewards to fill in gear "holes" from their raiding gear? Comment away! :)

Tuesday, December 4, 2007

Such a deal! Buy two! :P

I suppose complaining about a silly computer is along the lines of "there's no such thing as bad publicity", but I'll do it anyway. Not really complaining, I guess, just surprise. Dell has just announced (as reported over on WoWInsider) a pair of XPS "Gaming" laptops themed for World of Warcraft. $4500. Ouch!

Granted, these puppies sport some neat stuff like SLI video and 2GB of RAM and some sort of LCD panel -- I haven't seen detailed pictures -- akin to the one on the Logitech G15 gaming keyboards. I'm guessing this will show things like who's speaking on Ventrilo or TeamSpeak and be configurable to show other things. Again... I haven't really looked. Once I saw the price tag, I pretty much lost interest.

Wow... they have WoW pre-installed, some neat graphics on the case, and a couple of nice features. For $4500 they should be cooking my breakfast and one-shotting Kara bosses.... at least.

There's no such thing as a "gaming laptop". I bought a laptop about two years ago. I did splurge for a dedicated video card with the intent/hope that I would be able to play games. For some older games, it's perfectly fine. For WoW, which isn't exactly power-hungry when it comes to CPU or GPU, it's marginal. I can play solo fine in most places. Cities are iffy. Raiding is not so good. It's manageable, but FPS are quite low and that can cause enough delay and lag in fights like Shade of Aran or Prince to actually kill you and contribute to wipes. For any newer games, forget it. Granted, I only spent about $1000 on it, but that's still a good chunk of change (for me).

A $4500 computer with dual video cards will *never* sit on your lap. :) You can call it a portable computer if you like, but it's not a laptop, unless you're 100% certain that you're done procreating or have legs made from asbestos. My $1000 laptop is too hot to sit on my lap and it's not putting out half the heat this beast is going to.

For that much money, unless you travel a ton and have to have your WoW fix along with you, you'd be better served getting a *really* extreme desktop PC that would probably be about as portable as that laptop. But... if you buy one and have some spare change, feel free to send one to me. :)

Monday, November 19, 2007

I have a blog?

Oh, yeah... how 'bout that... I have a blog. :)

For my two "regular" readers, yes, I'm still alive, but have been so busy with real life and work that my time to play is very limited. I could spend that time here typing stuff up for the two of you to read, but instead have chosen to actually play WoW, and a couple of other things. Since WoW continues to be mostly Karazhan until we can gear up enough to hit Zul'Aman -- we *want* to go, but don't think we *can* go -- I'll offer up a slight change of pace.

The Orange Box: This is the greatest deal in games right now, particularly if -- like me -- you haven't played Half-Life 2 yet. My machine just wasn't up to the task until recently (see below), so I never played this game. I'm still working my way through the single-player game of HL2 and haven't even dipped into the expansions. Just the 3 Half-Life games are a bargain at $50, but the Orange Box also includes Team Fortress 2 *and* a game called Portal. Portal is a different kind of shooter, in that the only thing you can shoot are portals. It's hard to describe without posting screenshots and you can find those elsewhere. Suffice to say that for $50, this is gaming goodness in a box. With the "silly season" approaching, if you have a gamer friend who hasn't played these titles, you might have a very happy friend were you to pick up this box. :)

Mythos: This game is still in beta test -- invite only and no I don't have any. It's by the same people that made Hellgate: London. I haven't played that game -- and don't plan to -- but Mythos is in beta and will be free. The guys from H:L are several ex-Blizzard employees who were instrumental in bringing the Diablo series to life, including Bill Roper. Mythos is akin to Diablo, but is only played online. Not sure how the zones and such are instanced, but towns are populated with other players and you can group. You'll eventually be able to form guilds and such. It's addictively fun and simple and reminds a LOT of Diablo, which is a good thing.

Crysis: I haven't bought the game yet, but have played through the demo *at least* three times, trying out different tactics and generally ooo-ing and ahh-ing over the graphics and the environments. Me playing *any* demo more than once is a major time commitment, so to do it three times is an indication that it's pretty good. :) If you have a decent machine, it's worth checking out the demo at least. Big download, though. You've been warned.

Anyway... that's a quick update. Hopefully I'll have something more interesting WoW-wise to post in the next few days. Back to Karazhan for Curator and beyond this evening.

Friday, October 19, 2007

Hallow's End events...

Hallow's End is upon us, and there are some fun things to do in Azeroth for the next couple of weeks.

The best new events involve the Headless Horseman, pictured at right with his head still attached. Hmm.... The "newb" event involves being in some of the starter villages of Azeroth (Razor Hill, Brill, or near Silvermoon, for the Horde) when the Headless Horseman attacks. He flies into the town and throws flaming pumpkins onto buildings. You form a "bucket brigade" and help to save the village. It would seem that when the fires are out, he lands and can be attacked. (I'm not sure if this is timed or because of the fires being put out.) After killing him (he seemed to be one-shot when I did the event), everyone in the area can loot his head and it gives some silly items for you to use with very short timers. Have fun with them.

The "uber" event involves getting four level-70-ish friends and heading into the Scarlett Monstary's Graveyard wing. (Its the far left -- northern? -- door for those that haven't been in there in a while). You interact with a pumpkin shrine and a grave and start the event where you need to defeat the Headless Horseman -- and friends -- in order to win the loot.

I won't spoil the details and you can find information about the event on WoWWiki and elsewhere if you really want. It's a pretty fun event and can be repeated daily by each member of your party. It counts against your 10 daily quests. The loot is actually quite good (3 epic rings and an epic plate helm, primariy) and there's the chance for a couple of fun items, including various magic broom mounts (ground and flying) and a Hallow's End-themed non-combat pet.

If you haven't been back to Azeroth in a while, it's worth a trip to have some fun in Hallow's End. Don't forget to trick-or-treat innkeepers, too!

Wednesday, October 17, 2007

Patch 2.3 PTR Highlights...

Yup... I'm still here. For my few regular readers... sorry 'bout the hiatus. Not sure how much my posting pace will pick up in the next few weeks, but I'll try to get some more info up.

For those that don't follow this stuff until it comes out, I thought I would post my thoughts about changes that jumped out at me from the recently posted patch notes for v2.3 of WoW. These changes are on the PTR now. I'm still in the process of getting my character(s) copied over to have a quick loot. I'd actually like to try to get into Zul'Aman and learn the first boss or two to help my guild prepare.

Now... on with the highlights:
Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
Well... this is just awesome. Whether you're new to the game or just waiting to level an alt -- like me -- this is a welcome (and frankly much-needed) change. Reports are that the decrease in experience needed is on the order of 15% and the increase to quest rewards around 30%. Not sure how much that reduces the total time to level -- math is hard -- but it should speed things up pretty dramatically.
Pets will try to get behind their targets when engaging in melee combat.
I can see this being both good and bad. We'll have to wait and see. My guild got to -- but didn't down -- The Prince in Karazhan this week. My pet being behind the Prince put him in range of the Infernals sometimes and meant I had to pull him out of the fight to keep him alive. Not sure what other fights this may affect. Gonna take a "wait-and-see" on this one.
Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
This is clearly a boon for PVP'ers. Not sure how much use it has in the raiding world. It's not really in my usual Aimed/Auto shot rotation, but I do pop it off occasionally. May have to start using it more and seeing if it helps. Can't think of any Kara fights where we're dispelling bosses.
Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
This same change -- the RAP boosting damage -- is being made to most of the traps as well. I don't often drop traps for the damage they do, so this one is "meh" from a raiding perspective. Again... appears to be a PVP bonus and I'm betting that Survival and even Marksmen hunters are going to like this.
Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
Having recently levelled fishing up to usable levels, this will be great. I've moved on from Terrokar fishing and am into Nagrand, but I still need to fish in Terrokar to get [Golden Fish Sticks] for my friendly neighborhood Priest (and other healers as I have time).
Leatherworking:
* Stylin' hats no longer require Zhevra leather.
* Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
* Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
* Slightly increased the radius of Drums of Panic.
* Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
* Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
* A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
* New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
* New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
Leatherworking is 2nd only to Engineering in the needs-a-little-love category, so these are some decent changes. They still need to add a bit more. I'd like to see some stats on quivers maybe that only LW'ers can use or just a little more "umph". I'll stick with it for now, even though re-spec'ing to Engineering is so tempting with their new mount.
The Chess Event chess in Karazhan now has a tap list so it can only be looted by players who were involved in the chess event.
This kinda sucks. In a few cases, we've summoned folks up to be able to loot an item. It's usually a raid member on an alt that needs/wants something. I guess this means more void crystals. Ppphhttt.
Aether rays can now be wrangled earlier.
Thank heaven! Hate getting off a (un)lucky crit and killing the buggers.
Items that have cooldowns will now display the base cooldown time in the item tooltip.
Guess I won't need OmniCC anymore?
You can now send up to 12 items in a single mail message.
Another add-on bites the dust! :)
Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
As an occasional master looter for my guild, this is awesome. Helps to see if something is sparkly because there's something *I* need to loot, or if someone's just being lazy about picking up their horse tails. :)

What's your favorite change from the patch notes?